AI Insights · Timothy · July 2023
Top 5 City Building Games on Android in El Salvador: Q2 2023
Discover the performance trends of the top 5 city building games on Android in El Salvador during Q2 2023, based on data from Sensor Tower.
In the second quarter of 2023, city building games on Android saw varied performance trends in El Salvador. Here’s a closer look at the top 5 games in this category.
Megapolis: City Building Sim from Social Quantum Ltd experienced a notable fluctuation in weekly revenue, peaking at $15 in mid-April and stabilizing around $6-$11 towards the end of June. Weekly downloads for the game showed an upward trend, starting from 377 and reaching a peak of 682 in early May, before stabilizing around 527 by the end of June. Weekly active users mirrored this trend, rising from 426 in late March to a high of 731 in mid-June, before settling at 655.
Global City: Building Games by MY.GAMES B.V. saw varied weekly revenue, with peaks of $8 in late April and $5 in late May. The game's weekly downloads grew significantly, from 92 in late March to a peak of 322 in late April, stabilizing around 175 by the end of June. Weekly active users followed a similar pattern, increasing from 147 to a high of 335 in late April, before stabilizing at 222 by the end of June.
The Simpsons™: Tapped Out by ELECTRONIC ARTS showed a dynamic revenue trend, peaking at $37 in mid-April and maintaining around $7-$29 through the quarter. Weekly downloads for the game remained relatively stable, hovering between 174 and 198 during April, before gradually declining to 105 by the end of June. The game maintained a consistent number of weekly active users, starting at 1902 in late March and ending at 1665 by the end of June.
Transport Tycoon Empire: City from Alda Games did not report significant revenue. However, its weekly downloads showed growth, peaking at 318 in mid-June. The game’s weekly active users also spiked dramatically from 198 in early June to 512 by the end of the month.
Meta World: My City by Netmarble saw a revenue peak of $5 during its launch week in mid-April, but no significant revenue was reported thereafter. The game's weekly downloads started strong at 546 but dropped to 13 by mid-May. Weekly active users also declined from 447 in its launch week to 69 by the end of June.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.